Conceptual Design in Extreme Wide and Wide Shots: Defining Environments with Depth of Field
In the realm of film, animation, and video game development, conceptual design often begins by focusing on the broader view of a setting or environment. Two crucial camera setups that help define these grand vistas—and thus the mood and context of the narrative—are the extreme wide shot (EWS) and the wide shot (WS). In addition, considerations around depth of field , whether deep or shallow , heavily influence how much visual information is conveyed to the audience. These early framing choices are essential to establishing where a story takes place and setting the tone for all that follows. Defining Key Terms Conceptual Design : This refers to the process of crafting the overall vision or concept for a film, animation, or interactive project. It involves creating art pieces—often called concept art—that encapsulate the atmosphere, visual style, and core ideas of the story or world. Extreme Wide Shot (EWS) : Also known as an “establishing shot,” the extreme wide shot frames the...